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Rec Room has developed a gaming platform aimed at constructing a worldwide community for playing and creating games. The company's app enables players to engage in a virtual sports environment while interacting with others in the same virtual space. This facilitates players from across the globe to chat, meet, and socialize with each other using virtual reality as a medium.
Griffin Gaming Partners, Maveron, Coatue Management, Cercano Management, Detroit Venture Partners, Charles Fitzgerald, Greycroft, First Round Capital, Acequia Capital, Index Ventures, Sequoia Capital, DAG Ventures, Betaworks Ventures, The Venture Reality Fund, Anarghya Vardhana, Smash Capital, Madrona Venture Group, YB Choi, Anorak Ventures.
The CEO says the company is looking to create a flatter management style that limits red tape and fosters speed.
Read moreIntelligent voice moderation solutions slash problematic behavior in VR experiences. Learn more in this GamesBeat Next 2024 panel recap.
Read moreLearn how AI-powered moderation tools and innovative testing and strategy boosted player satisfaction to 90% in this VB Spotlight.
Read moreRec Room has a few new real world clothing items for your characters, as they have partnered with PUMA to add them to the wardrobe.
Read moreVideo game companies are dipping their toes into the rapidly-evolving world of generative AI with behind-the-scenes development. A recent example came from the popular social app Rec Room
Read moreNick Fajt, CEO of Rec Room, is one of the contenders to run the metaverse, the social virtual world has more than 82 million lifetime users.
Read moreRec Room has revealed its latest original game, a Western-styled 3v3 shooter room called Showdown, which launches on August 18.
Read moreThe social virtual world Rec Room has amassed 75 million lifetime users since 2016, and it paid out more than $1 million for creators in Q1.
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